The ‘minimum viable prototype’: how much reliability is really needed to answer your question?

In design, we’re often taught that prototypes flow linearly: sketch, wireframe, high-fidelity mockup, interactive prototype, coded MVP. This is a process of fidelitybut not necessarily a process of learn. The result is teams spending weeks polishing a Figma prototype to test a basic user flow, or engineers building a fully functional product to answer a […]