I am a designer. I don’t write shaders. Or at least, I didn’t. But I kept seeing these dithered images everywhere: that crunchy, grainy texture that feels both old and new. And I wanted to make one myself. Not by running images through some filter, but in real time, on 3D models, with controls I […]
Every creative studio has its strange internal rituals. Our? We call it a challenge “12 pens in 12 months” – one experiment every month, no rules, no customers, just play. Somewhere between caffeine and chaos, one of our developers created this: an undulating, hypnotic, jelly-like motion effect that became an instant team favorite. We didn’t […]