Pragmata DEV did not expect real-life ai to become so great in early development, but says it had no influence on the story of the game

Pragmata DEV did not expect real-life ai to become so great in early development, but says it had no influence on the story of the game

2 minutes, 36 seconds Read


  • Pragmatic Game director Cho Yonghee and producer Naoto Oyama said they had not expected
  • They say that despite this it did not affect the story of their game, with an enemy AI
  • Oyama said: “We have this kind of idea of ​​the AI ​​in the game that is locked up very early in development”

The developers of Capcom’s new SCI-Fi act game, Pragmatichave said that they did not expect that real artificial intelligence (AI) would become so popular when writing the game, with an enemy AI.

In an interview with Inflammation At Tokyo Game Show 2025, game director Cho Yonghee and producer Naoto Oyama discussed the development of the concept of a hostile AI who took over a moon room and how they did not expect their play to reflect the real world.


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