Amir Fatvat Offers many task sources for games. He has built up a large community of game people and they provide him with a lot of information. And here is the Last data From Amir Satvat’s Games Community and what it says about games hiring today, on functions, experience levels and regions.
First, Satvat, which was honored for his work at the Game Awards, said in one LinkedIn post This recruitment remains concentrated in the middle. This means that most roles and rolling growth are aimed at professionals with five to 15 years of experience. That is where the majority of open jobs and actual recruitments (even if the job description says otherwise) take place.
Unfortunately, he noted that the early opportunities in the early career remain extremely low. Even if you are willing to move worldwide, the chance of new figures or early career professionals float around 7% for 12 months. If you stay in North America, it will fall to 2%. If you are not in a large North -America hub, it will fall to 0.3%.
This pattern is flattened by 7%.
He noticed that the categories of jobs are also very different when it comes to the question. Some games areas such as narrative roles and business development are dramatically surpassed.
“At the moment we are following 52 writing and narrative games roles worldwide (28 in North America) and 90 total business development games worldwide (only 10 to 10+ years of experience),” Satvat said. “When invoicing students, switches or unseen applicants, I can easily believe the demand-supply ratio for some functions, such as these, 20-30 times or more.”
General game -hiring momentum
Fatvat said that the overall momentum of games is stable, but flattened. Games that hire the speed, which was improving a bit, has been set off, while non-games roles continue to rise, especially for adaptable skills.
Career switches are intensifying competition.
“I now have enough data to say that middle to late career switches, without any earlier game experience, still actively pursue the industry, further intensifying competition in already busy functions,” Satvat said.
And he said that fired may not be the biggest problem for the future.
“We are still predicting 5,000 to 9,000 fires from games this year. Long term, worldwide variants in the labor costs and AI can make up much more, with dismissals becoming a secondary care,” he said.
What this means for you
If you are a parent or mentor of a young person who is considering a game career, take the data into account. “Why not try games?” Can be an expensive mindset if you are not aware of the opportunities.
If you run a collegial program, Fatvat encourages you to be transparent with future students. Game design and subfields such as stories are among the most difficult areas to break into. Unfortunately, these are also the most important areas from which graduating students seem to cross his agency. Offer wider development of skills.
“I remain strong to recommend non-games or retraining as a strong way ahead, in addition to registering for games,” he said.
✅ For those in games, we must be ready for a future that will probably include shorter work time, more project -based work, fewer external opportunities and higher mobility expectations.
✅ For anyone struggling to find a role in oversubs described functions such as Games Narrative or Business Development, knows that this is a structural problem of 20-30x+. It’s not about your value.
We continue to follow data and help as well as possible.
New Games Role Workbook V1.0

Satvat Aslo recently announced that there is finally a new source: the New Games Role Workbook V1.0
(Resource #8).
“This is the update I have waited for three years to give you,” he wrote in a LinkedIn message. “Thanks to cooperation with Mayank Grover and the excellent team of Outscal, we have an improved source of games and technical roles that are renewed twice a week, with nearly 40,000 roles now delivered eight times a month.”
Why twice a week? Because after months of research he was the critical window for applying rolls within the first seven days. Everything slower was just not fast enough.
But there is more. The raw data mayank’s team draws from many sources. So, just as he did for the original workbook of Games Jobs, he spent months in the background a system to standardize all roles in 25 categories, based on community feedback and refined for usability.
They are:
Account management
Administrative support
Animation and cinematics
Art and technical art
Business development and sale
Customer and community support
Data & Analytics
Design & UX
Engineering & Development
Facilities and maintenance
Finance and accounting
General and diverse
HR & Recruitment
Internship
IT & Security
Legal and compliance
Localization and translation
Marketing and advertisements
Operations & Admin
Production and product
Project and Program Management
Strategy and consulting
Technical support
User examination
Writing and story
This is standardized over all 38,000+ roles, both games and technology.
That means that job seekers can now easily filter jobs in a consistent, logical set of categories. Each task has a direct link to apply, fully searchable and structured to support your success.
“I will retain the original workbook of Games Jobs as an encyclopedic representation: total jobs per company, wide scope and macrostatistics. I will use this data to help ensure that all companies are also followed,” he said.
But this new workbook is now what he recommends to use for active job hunt. This is because the team has finally solved the frequency problem (thanks to the Mayank team) and (with my efforts) the categorization problem that makes equal functionality possible to the workbook of Games Jobs
A source with new roles updated twice a week, now with categorization, smart filters, games and technical roles and full links at a roll and location line level?
He offered his deepest thanks to Mayank Grover and the Outscal team for this incredible collaboration. This would not be possible without them.
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