Answer: 55%
To ask:
- What makes small purchases in mobile games easier to justify than larger one-off purchases, and why can that become a problem?
- What psychological tactics do mobile games use to drive players to impulse spending, and how can someone protect themselves against them?
- When small in-app purchases can add up quickly, what budgeting strategies can help someone take control of their entertainment spending?
Here you will find the ready-made slides for this Question of the Day that you can use in your classroom.
Behind the numbers (New zoo):
“The global games market is estimated to reach $188.8 billion by 2025, up 3.4% year-on-year according to Newzoo’s latest report. Console revenues are forecast to lead this growth, with the segment expected to rise 5.5% to $45.9 billion. Newzoo cites the launch of the Nintendo Switch 2 as the main driver, as well as “higher software prices and major releases” and is expected to increase revenues. Generating $103 billion.”
About the author
Dave Martin
Dave joins NGPF with 15 years of teaching experience in mathematics and computer science. After joining the New York City Teaching Fellows program and earning a master’s degree in educational administration from Pace University, his teaching career took him to New York, New Jersey and a summer in northern Ghana. Dave believes financial literacy is essential to creating well-educated students prepared for a complex and highly competitive world. In the free time that two young daughters allow themselves, Dave enjoys video games, Dungeons & Dragons, cooking, gardening and taking naps.
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