“Kunitsu-Gami: Path of the Goddess” was one of Capcom’s more experimental games. The title mixed action game elements with tower defense and real-time strategy to create a memorable experience while the sword fighter Soh accompanied the priestess Yoshiro by a mountain that has been affected with angry spirits.
The unusual amalgam of Genres finds a house on the Nintendo Switch 2, where this version adds two new functions. The first is extraterrestrial ventures, a new mode for the game that some simplifies the Action strategy elements while the game changes a rogue-lite.
Players have one life to get Soh and Yoshiro through different waves of monsters. Players start with a handful of villagers, who convert players to Woodsmen and other roles. This was done with the help of crystals that players collect by purifying parts of the stage during the day. They have to act quickly because the night brings the evil spirits called the Seethe, that gun for the priestess.
Players must position their small army in strategic places to attack enemies and protect Yoshiro. They can use crystals of fighting spirits and purifying parts of a village to also repair useful obstacles such as walls or constructions such as a tower, where archers of distant enemies can sniff. The crystals can even be used to buy upgrades at Wayshrines.
As soon as they come through a wave, SoH will have to run to Yoshiro so that she can give him a reward. This is where the Rogue-Lite elements arrive. Players must choose one reward and it can be to stimulate the working level of everyone, add a new role or villagers or to get power-ups for SoH. Players must be strategic with their upgrades because they only have one life to get through the enemy gantlet.
The other new part of “Kunitsu-Gami” on Nintendo Switch 2 is the mouse controls. It is done by placing the right Joy-Con vertically on the table. The controller acts as an optical mouse, except that it is not so ergonomic. Players have to bend their wrist and try to think of the right grip to access the analog stick, face buttons and shoulder buttons.
With the help of the Joy-Con 2 as a mouse, the game felt more natural when allocating jobs and placing troops on the field, but the control schedule is a double-edged sword. The learning curve is high because the right analog stick does nothing and the Joy-Con 2 moves when a mouse manipulates the camera. The left Joy-Con 2 works as normal with the left analog stick-moving SoH and the shoulder buttons that work for defense and other movements.
In the meantime, the shoulder buttons are of the right Joy-Con 2 to attack, while the face buttons have different functions. The problem comes with muscle memory and the years of playing controller that cement the idea of the right analog stick for camera movements. It will take time to learn how to play with a mouse and a left analog stick. This is especially the case when players switch to the operating mode in the game and the left analog stick now controls the camera and the mouse is used to place troops on the battlefield.
It is uncomfortable and does not feel as natural as I would hope, but again, the Joy-Con 2 Mouse controls can be a learning curve problem that will slip over over time. If a game uses the operating schedule well, the other genres can unlock or open a better way to play for a new generation of players.
“Kunitsu-Gami” is scheduled for release on the Nintendo Switch 2 on June 5.
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